![]() ![]() ![]() No Celeste base game level will bring you to this difficulty. These maps generally feature very high levels of required precision, and require at least some degree of mastery with Celeste's various tech in order to complete. Techniques such as dream hypers, cornerboosts and ultradashes are introduced at this difficulty. Some Farewell and C-Side rooms can fall into this category, but that's about it.Įxpert maps are where things truly start becoming difficult for many. Generally speaking, a player who has completed Farewell once shouldn't have too much difficulty picking up the tech used in advanced maps. Reversed tech and neutral jumps are introduced at this difficulty level the level of precision expected from Madeline also grows significantly higher. Most of Celeste's B-Sides and C-Sides fall into this category, alongside much of Farewell.Īdvanced difficulty maps are a relatively small step up from what Celeste's base game has to offer. The precision featured is higher than in beginner maps, but is still relatively lenient compared to higher difficulties. Intermediate difficulty maps feature the introduction of some tech, notably hypers, wavedashes and wallbounces. Beginner maps generally do not have too many tight jumps, and seldom use more advanced techniques. Some simple tech, such as Dream Jumps, fall within the scope of beginner difficulty. Most of Celeste's base game chapters fall into this beginner category, especially the A-Sides but arguably some B-Sides as well. These difficulties are generally defined by techniques used instead of anything else however, sufficient use of a given technique can propel a map into a harder difficulty, even if a given map does not use tech associated with a specific difficulty.īeginner difficulty, unlike what it may seem, is not necessarily what is typically regarded to as "beginner" in most other games. The Spring Collab scale is one of the most common ones used in the Celeste community: it effectively divides maps into five broad categories, furthermore adding modifiers in order to indicate whether it is easier or harder than the average in said category. ![]()
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